import SwiftUI struct GlassCardModifier: ViewModifier { let tintColor: Color func body(content: Content) -> some View { if #available(macOS 26, *) { content .glassEffect(.regular.tint(tintColor.opacity(0.15)), in: .rect(cornerRadius: 16)) } else { content } } } struct GlassButtonModifier: ViewModifier { var isActive: Bool = false func body(content: Content) -> some View { if #available(macOS 26, *) { content .buttonStyle(.glassProminent) } else { content .buttonStyle(.borderedProminent) } } } struct GlassInteractiveModifier: ViewModifier { var cornerRadius: CGFloat = 20 var tintColor: Color = .clear func body(content: Content) -> some View { if #available(macOS 26, *) { content .glassEffect( .regular.tint(tintColor.opacity(0.1)).interactive(), in: .rect(cornerRadius: cornerRadius) ) } else { content .background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: cornerRadius)) } } }